Bridgemancer

The third game of our studio! 🍀

Made for the Code for a Cause x Micro Jam #4 - Theme: Building Bridges

🔥 5th by Public Choice

Story

You are a specialized wizard who masters only one arcane art: summoning bridges out of thin air. The catch? They obey physics and fall due to gravity.

Each summoned bridge is a strategic decision: where to position it, how big to make it, and when to release it. Short bridges fall slowly (great as temporary steps), while long bridges plummet quickly (ideal for urgent crossings).

With only 2 simultaneous bridges and limited mana, every choice matters.

Bridgemancer is a precision puzzle platformer developed in short time for Code for a Cause x Micro Jam #4 by LV11 Studio.


Controls

Key Action
WASD / Arrows Movement
Space Jump
Mouse Position summoning point
Left Mouse Button (Click/Hold) Summon bridge (grows while held)
ESC Pause

How to Play

  1. Position the cursor where you want to create the bridge
  2. Hold the left mouse button to make the bridge grow
  3. Release when it reaches the desired size
  4. The bridge falls due to gravity - use this to your advantage!
  5. Short bridges = fall slowly (good for climbing)
  6. Long bridges = fall fast (good for crossing)
  7. Maximum of 2 bridges at a time - plan carefully!

Disclaimer

No generative AI tools were used in the creation of this project.

All code, design, and visual assets were created by human members of LV11 Studio.

Sound effects were sourced from free asset libraries and manually edited, remixed, and integrated by the team.

No AI-generated images, audio, or other generative content tools were used at any stage of development.


Credits

Developed by LV11 Studio

Special thanks to the Charity Jam organizers and the Godot community!


Have fun building bridges! 🌉✨

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsLV11 Studio, GuiNoya, Marcos Andrade - LV11 Studio, LeoOmori, RafaMad, JohnAndante
GenrePlatformer
Made withGodot
Tags2D
ContentNo generative AI was used

Leave a comment

Log in with itch.io to leave a comment.